added: power temperature up - have a chance to start fires when used.Sometimes they would survive an UFO wreckage. added: when on minimap with enabled layers(village/kingdom/culture) - zones will be highlighted when you mouse over them.added: new button for kingdom tab - list of cultures.added: when on minimap and cultures is selected - use one click to quickly open culture window.added: when cultures layer is selected - it would show names of cultures.added: new power switch - show kingdom zones.added: new power switch - show culture zones.added: unit window will show culture name of unit.added: village won't create armies, if weapon production not researched.added: village window shows culture name.added: village window shows age of leader next to the name.added: kingdom window shows age of king next to the name.added: kingdom window shows capital total population next to the name.added: village window shows kingdom total population next to the name.added: new stat for unit - intelligence.added: boats now have colored flag of their kingdom.added: using coffee on village leaders - increases culture tech speed.added: culture of different races have different amount of rare knowledges.added: depending on culture, skins of clothes for villagers and warriors would differ.added: cultures are founded in villages and spread across the borders, starting from village heart - bonfire, where villagers talk about their lore.More to be added in the future to make them more unique! added: around 50 knowledges for cultures.Units of different cultures may don't like each other. (Cultures in existing maps could be wonky, because they would be applied to existing villages) added: Culture system and Knowledges! Cultures would now develop as the time goes, unlock buildings, features and bonuses depending on culture leaders.
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added: No more ricardo kingdoms(for some of the cultures.)! Humans figured out how to wear shirts.added: new building for civilizations - watch towers.
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fixed: humans lost their gorgeous blonde hairs.changes: favorited units are 200% more likely to become village leaders.changes: adjust when some rare knowledges are given to cultures.changes: spawn less disaster demons, since demons are stronger now.changes: genius trait gives +10 intelligence.changes: stupid trait gives -5 intelligence.changes: favorite units won't die after infinity coin use.